![]() ![]() The ideas we’re presenting here aren’t yet set in stone. There was an overwhelming amount of support for this skill, so please keep an open mind, read the pitch carefully, and vote as though you’re seeing it for the first time! We reckon you can guess which one! Nevertheless, we’re aware that our past skill proposals come with a lot of ‘baggage’. When we asked if you’d like us to have another go at one of our previous proposed skills, one stood out far and above the rest. Plus, we’ve applied those learnings to our skill pitches – so it’s a win-win! Rest assured – we’ve dug into your feedback and feel we have a good understanding of why these skills in particular aren’t the best fit in their previous iterations. It turns out, these skills had some mixed responses. Those of you who played in 2007 will be familiar with skills like Summoning and Dungeoneering. The next portion of the survey asked your opinion on polling existing skills from RuneScape 3 or from the selection we’ve polled previously. Multiple training methods (including solo'able and AFK) was also a must-have feature across the board for any type of new skill, so we'll make sure to keep this in mind especially during refinement. We spent a lot of time trying to weave these ideas into our pitches, without coming too close to the existing Magic skill. In line with this, you also said you’d really like the new skill to have a ‘nature’ or ‘magical’ theme. When we asked about what kind of wild, unique mechanics you’d like to see, the ones you liked most were ‘animal companions’ and ‘boats’. ![]() Our third pitch presents a solution to this problem, incorporating the item sink into the reward space rather than the training method. The trouble here is that good item sinks are largely dependent on having buyables, so any skill with an item sink would naturally be buyable. An item sink was a benefit, but more of a ‘nice-to-have’ than a needed feature. Gameplay-wise, you indicated you wouldn’t be happy if the new skill was buyable. All three of our pitches include multiple options for training methods, so there’s lots of integration to be had! Unsurprisingly, you also wanted the new skill to integrate with your existing ones – although you don’t think that training it should be locked behind other skill requirements. Design-wise, if a new skill doesn’t have a strong presence in existing areas, it can feel a bit too similar to a minigame – so we’ve made sure that each concept has a good presence in both old and new places. Don’t worry – with this in mind, we plan to be very cautious with any changes that might affect Combat.Īnother common theme was the desire to explore new areas with your new skill. Players are open to the idea that a new skill might enhance Combat, and it proved a desirable reward space, but not all of you were interested in a full-on Combat skill. The second most popular skill type was Combat, although it was also the most polarising. The third is a mix between Production and Gathering, with a reward space that offers various Utility benefits. However, don’t forget that we can also go backwards at any stage if we need to – nothing’s set in stone yet!īefore we look at the new skills, let’s go over the results of the Community Consultation phase.įirstly, we found that most of you are interested in some kind of Utility skill, so in line with that, we’ve ensured that two out of our three pitches are Utility skills. Once we’ve done that and showed you the results, we’ll move to the Lock-in Poll – and if the skill passes that, we’ll start work on the New Skill Beta. Over the coming weeks we need YOU to pick ONE skill concept you’d like us to refine further. If you can't see the video above, you can find it directly here. So, without further ado, let’s introduce our potential new skills: Sailing, Taming and Shamanism. We want to thank everyone who shared their thoughts and ideas – thanks to your valuable input, we have a much better understanding of the kind of new skill you’d all like to see. In the time between our previous update and today, we’ve received over 138,000 votes and 44,000 survey responses. Since then, we’ve been working hard behind the scenes to bring you not one, not two, but three pitches, based on the results of the Community Consultation phase. It’s time to vote on Old School RuneScape’s first new skill! Which one’s your favourite?įollowing our pitch at the Winter Summit, 80% of you told us that you’d like to see a new skill enter the game. ![]()
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